
Something about them is incompatible with. We need to change the two materials, as shown in the image below. Location should all be set to 0, Rotation all to 0, and Scale all to 1. Type 100 to scale from 0.010 to 1.Īs shown in the image below (bordered red), press Ctrl + A to open the Apply menu. Note that Rotation is not all 0° and Scale is all 0.010 instead of 1.Īs shown in the image below (bordered red), in Object Mode, press A to select all. In Blender, press N, which opens the Transform tab. Also, make sure you're in Object Mode.Ĭhange animation back to TPose from Kick. If your character is not animating, maybe you didn't select Character (top right bordered in red). Click play (bottom middle) to play animation. Select Dope Sheet (bottom left) and Action Editor (next to it), and select an animation (middle), e.g. Rename Armature to Character, and rename all animations, as shown in the image below (bordered red):Īs shown in the image below (bordered red), select Character (top right), click in the center of the circle (bottom right) and drag up to create a new sub-window. Import and into Blender the same way you did ybot.fbx. Select ybot.fbx and then click Import FBX.

In Operator Presets on the right, check Manual Orientation and Automatic Bone Orientation. In the Blender top menu, click File → Import → FBX (.fbx). and a new Blender 2.8+ scene, and delete all 3 default objects (cube, camera, and light). Download the animations with the following settings: In Mixamo, under Animations, choose the animations that you want to export (for this guide I chose punch and kick).

Download Y Bot with the following settings: Here are the Installation instructions.įrom Mixamo, under Characters, select Y Bot. Start by downloading and installing the Blender to Babylon.js exporter. Interested in getting Adobe Mixamo characters into Babylon.js? Here's a handy guide to do just that!
